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this is fun it just needs levels and a story line

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Nice work! I really enjoyed it the aesthetic and such. Did you take any inspiration from e.g. Bayonetta (especially with the enemy 'attack warning' glints? 

In terms of brawling, I'm not sure I saw much difference between using the LAtk and HAtk apart in terms of proccing different hit reactions, they didn't tend to be too useful in terms of differing spacing either I feel. I didn't look at the instructions before playing so I completely missed the lock-on and Super Move keys as well. Still, I had a pretty good time! I think the end should boot you back to the menu after you've had a chance to look at the surprise though.

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THIS IS SO GOOD

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This is so darn fun! And i'm loving the artstyle. 

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Are you still working on this game?

Hey there! Played this again after seeing yall did an update. Still enjoying it and trying to beat my time.  Played as Vivi. I definitely liked the wave style combat more than the whole mob at once. At first I was having  a bit of trouble and she felt kinda slow but I think that was just me, further in I got more comfortable and she still felt kinda slow but I was able to get the combat flow better.  Not sure if this was a new addition but I loved the sound and light alert when the enemy was about to attack. Really helped keep track of what was going on. And speaking of, I found sometimes that the targeting kinda got locked on a specific enemy when I was trying to to target a different one, though again that may have been me trying to move too fast. Also, I really like the mechanic where Vivi would launch an enemy in the air after charging her gun attack. It might be super cool to be able to juggle enemies in the air. 

Anyways, keep up the amazing work! Yall have something great here! 

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I really hate beat'em ups, so I don't feel qualified to comment on the gameplay, but I really loved the art style.  It really gave the experience a kind of dreamlike quality.

Here's hoping this WIP does well :)

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Thanks RathaShadar! We understand beat'em ups aren't everyone's favorite so it means a lot that you gave us a try considering that. We hope you'll keep checking out our updates and maybe give us some pointers from those not into beat'em ups!

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I liked the visual design of the player characters, and hitting multiple enemies at the same time with the staff weapon felt very satisfying.

I know that this is a WIP but the camera placement in the middle section where it got obstructed by walls made it hard for me to fully appreciate the experience.

PS: So long, and thanks for all the fish!

Thank you Sheeproid, the 1 vs 100 feel is something we all love so were glad it was a hit! We are cleaning up some areas of the game based on initial feedback and hope you'll stick around for the updates!

PS: Thumbs up for the Hitchhiker's reference!

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The design looks great! The game flowed well and was a lot of fun. I mostly played the gun fighter and she was awesome. One thing I really liked was when she dodged there was a light shadow left behind.

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Thank you asecondstory, we appreciate you taking some time and trying out our game. Vivi is my favorite to play right now as well and we will do our best to make her even more fun to play going forward!

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cute! the artstyle was fitting for the general pop punk atmosphere. its a bit short but because this is a WIP i get it. great work!

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Thank you Noeiies. We are glad you loved the style and are working to get more content to play in the future! Please look forward to what is coming.

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Hello Soosh! I was referred to play this game by a friend, and enjoyed my time so much that I felt compelled to make an account to comment. 

Overall, I enjoyed Vividex quite a lot. As someone who does not usually play beat-em-ups or games with pastel palettes, I really really enjoyed this one. The combat was fluid and felt good, the music matched the aesthetic, and even the minimalist design of the areas (due to the game being in alpha or not) felt right. 

I spent most of my time playing as Vivi, which I didn't expect at first glance of the characters, as Dex fit more with my interests. I think I stuck with Vivi more as Dex felt a bit underpowered. I wanted to use Dex's handguns more, but i felt like the damage was underwhelming. Maybe this is because she's able to use them from range, therefore keeping herself safer than Vivi's in-your-face Bo Staff?

The pace of the game felt a bit more tilted in Vivi's favor, since quickness is often paired with melee. However, the dodge move felt and look amazing. the steam left behind really made it feel like you were moving faster than the eye could perceive, which was flashy and cool. The power-up sigils were a neat touch, and maybe hints that ViviDex's powers are something supernatural? :O

ALSO that cut-in during the special attack? I LOVED that. It was super cool. I love cut-ins.

The enemies, while not varied, were enough to keep me on my toes. I wasn't able to focus anyone down, as the slime enemies could get their attacks on you if you stood in one place and focused on a singular enemy. I think this is good, and keep combat from getting stale. 

However, due to not being able to focus on any one enemy, the lock-on mode felt a little awkward. it was a bit hard to tell who i was going to lock onto until about 3/4th of the through the demo. 

dually, the camera was hard to control for me. I kept wanting it to auto-follow behind my character, and when i corrected it with my mouse, it would often go outside the walls of the map, which made it impossible to see where i was and if i was in danger. 

I did have some very very slight performance issues in Area 4(?), the last area. Right as all the enemies spawned, and until i dispatched a few, I had lower frame rate than during the rest of the game, which was solid otherwise. 

Overall, a very fun demo, which I have posted in a few of my discord servers. hopefully I haven't forgotten anything in this little review. Thank you for all the hard work you've all been putting into this, and good luck with the rest of development! I'll keep my eye on this game, and maybe a kickstarter? who knows, only time will tell. 


-Ploppy

Hello Ploppy! Your comments and feedback mean a lot to us, thank you so much for taking the time to play and review our first release. We don't currently have any plans for a Kickstarter but if that should change we will update everyone here! Sharing our demo helps out a lot and we hope you continue to visit us in the future.

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Fun! I finished it quickly and loved the art. I think it was a bit to easy to heal in the game, making the player a little OP. I liked the puzzle of figuring out which character is better with the different opponents. Please continue! I see alot of potential in this game!

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Thank you for your feedback stephisteph! We're glad you enjoyed it so far and we definitely will continue on with this project, look forward to what is coming!

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good projet!

Thank you for the video! We hope you enjoyed what you played and will keep checking us out going forward.